/-/S'pht-Translator-Active/-/ |
Re: Utter Frustration | ||
Posted By: RyokoTK | Date: 2/13/05 6:04 p.m. | |
In Response To: Re: Utter Frustration (Steve Levinson) : Code 42 can be tough, but it's more frustrating than anything - having to
I don't think Code 42 is awful because it's hard, because yeah, Shmackle and Parathymeter are both a lot harder but are both very, very cool. I think Code 42 is awful mostly from a mapmaking perspective rather than a gameplay perspective. 1. There is no central location. I am of the opinion that in a vacuum level especially there needs to be a central, or easily and readily accessible area that has O2, shields, and a save. In Code 42, there's only two rechargers, I believe; one is in a rather remote area that you can access early, but when you're going to some of the more remote areas you really have to play it safe (and all those Cyborgs and exploding drones make that veeeeeery hard). The other one is in an area that you'll never return to, and the pattern buffer is in a very distant dead-end. 2. You can get stuck. 3. The level flows awfully poorly. Between areas like that giant elevator room in the middle, to rooms full of liquid and cyborgs, or mazes of dark rooms with enemies around every corner (when you have to conserve your health), and a mess of dead-ended hallways that have Mystics and drones to waste your time and precioius O2 killing. 4. Cyborgs in narrow hallways. There's a Cyborg at the bottom of a lift in one area whose explosion you CANNOT escape, and another one at the top of a different lift under the same conditions. As for Lutefisk, I don't know how you can put up with all of those damn blue Troopers on TC. It's dark, you move slowly, and four or five Troopers that shoot guided grenades at you in an open room? How do you survive the opening drop? Unless they don't turn blue on TC (I haven't tried Rubicon on TC).
|
|
Replies: |
Utter Frustration | TwelveMotion | 2/13/05 12:33 p.m. | |
Re: Utter Frustration | Bob-B-Q | 2/13/05 12:45 p.m. | |
Re: Utter Frustration | C Lund | 2/13/05 1:11 p.m. | |
Re: Utter Frustration | thermoplyae | 2/14/05 7:17 p.m. | |
Re: Utter Frustration | Dr. John Sumner | 2/15/05 3:55 a.m. | |
Re: Utter Frustration | Steve Levinson | 2/15/05 4:46 a.m. | |
Re: Utter Frustration | thermoplyae | 2/18/05 9:07 a.m. | |
Re: Utter Frustration | Dr. John Sumner | 2/13/05 1:08 p.m. | |
Re: Utter Frustration | Ori | 2/13/05 3:55 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 4:11 p.m. | |
Re: Utter Frustration | Steve Levinson | 2/13/05 4:34 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 4:49 p.m. | |
Re: Utter Frustration | Steve Levinson | 2/13/05 5:36 p.m. | |
Re: Utter Frustration | Dr. John Sumner | 2/14/05 2:16 a.m. | |
Re: Utter Frustration | Ori | 2/14/05 7:13 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 1:54 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 3:10 p.m. | |
Re: Utter Frustration | rampancy | 2/13/05 4:16 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 4:33 p.m. | |
Re: Utter Frustration | Steve Levinson | 2/13/05 5:51 p.m. | |
Re: Utter Frustration | RyokoTK | 2/13/05 6:04 p.m. | |
Re: Utter Frustration | Dr. John Sumner | 2/14/05 2:27 a.m. | |
Re: Utter Frustration | Steve Levinson | 2/14/05 8:12 a.m. | |
Re: Utter Frustration | Dr. John Sumner | 2/14/05 8:53 a.m. | |
Re: Utter Frustration | Steve Levinson | 2/13/05 5:38 p.m. | |
gee, what tipped you off? *NM* | tcm | 2/13/05 7:35 p.m. | |
Re: Utter Frustration | rampancy | 2/14/05 4:13 a.m. | |
I can't imagine playing Acme with fists :P *NM* | Steve Levinson | 2/14/05 8:15 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |