 | In Response To: Eternal Volunteers: Gamma Knife Therapy (blake37)
Well, I've been trying to figure out how to respond to blake37's rather extensive post. No way around it, this is a very complex level and there is no good way to walk a person through it. Yes, it's very symmetric, which doesn't fit with the Pfhor, but it also has some antisymmetric elements to add a little balance. Gamma has its moments, but it can be exasperating at the same time. Unfortunately the player receives so little direction that it's pretty much an explore everything and hope for the best-type level. There is a platform puzzle that is very reminiscent of Ne Cede Malis with a twist - there are doors that have to be opened to access switches for the platforms, and drones behind each door. Once the player finally reaches the upper levels, things really heat up and it becomes a matter of survival and finding an exit terminal. Forrest, giving the player direction would really help.
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