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| Re: My Halathon review | ||
| Posted By: rampancy | Date: 2/4/05 1:37 p.m. | |
In Response To: Re: My Halathon review (Siphonopho) : So was a slew of other features, like in Damage Inc with the true opening
Swinging doors are actually quite feasable in ordinary Marathon play; it's just a cleaver mapmaking trick, and if you play Marathon: Tempus Irae you'll see what I mean. To my knowledge though, KT was the only scenario that had a flashlight; it was also, incidentally, the only Marathon scenario that had "realistic" weaponry (not counting Damage Inc). I think jumping/ducking is in Damage Inc., and other Marathon-engine based games like Prime Target, or ZPC. The issue of jumping/ducking's been raised many times, and I think that it's been settled that it's something to be left alone, mainly because it would break current gameplay. That said, I'm sure that someone could use MML to enable jumping -- I think. : I also revisited the Halathon website and there was a movie of the skull
I haven't played multiplay Marathon using Halathon, so I don't know. I'm assuming it's just like the ball in the old game and isn't a weapon. | ||
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| Replies: |
| halathon | tcm | 2/3/05 6:14 p.m. | |
| Re: halathon | rampancy | 2/3/05 6:29 p.m. | |
| are you on a mac? *NM* | tcm | 2/3/05 6:47 p.m. | |
| yeah, tcm...10.3.7, DP 1.25 G4 *NM* *NM* | rampancy | 2/4/05 9:07 a.m. | |
| Re: halathon | ukimalefu | 2/3/05 6:57 p.m. | |
| Re: halathon | Andromeda_5[Kilo] | 2/4/05 2:22 a.m. | |
| Re: halathon | vaxuum BOB | 2/4/05 3:49 a.m. | |
| hal-athon. heh. *NM* | tcm | 2/4/05 3:58 a.m. | |
| Good morning Dave.... *NM* | Andromeda_5[Kilo] | 2/4/05 8:21 a.m. | |
| My Halathon review | rampancy | 2/4/05 8:47 a.m. | |
| Re: My Halathon review | Siphonopho | 2/4/05 12:24 p.m. | |
| Re: My Halathon review | rampancy | 2/4/05 1:37 p.m. | |
| Re: My Halathon review | nforcer | 2/8/05 7:03 a.m. | |
| Re: My Halathon review | rampancy | 2/9/05 3:22 p.m. |
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