: I think the way to go would be to model the weapons in 3D for consistency,
: render the necessary frames, then paint over the references so that it fit
: in stylistically. It's still really hard to keep colors etc. consistent
: frame-to-frame without using an extremely limited palette, but at least
: using 3D models allows you to keep proper perspective, etc.
: I tried creating hi-res in-hand sprites without models a few years back,
: never got very far.
when i talked about models of the guns few reply's above i meant this, modeling, rendering, and cutting it out and making it into a sprite and so on.
if you do hi-res you don't need to worry about the clut, just use MML and save the frames as jpg or pict or something and let the MML lead to it.