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Re: HiRes Weapons
Posted By: AnaphielDate: 1/29/05 2:49 a.m.

In Response To: Re: HiRes Weapons (Simon of team Sigma)

: i think high res version of the currents weapons sprites would look much
: better, i tested
: the "Halothon" mod, and honestly, it looked strange...

I think the way to go would be to model the weapons in 3D for consistency, render the necessary frames, then paint over the references so that it fit in stylistically. It's still really hard to keep colors etc. consistent frame-to-frame without using an extremely limited palette, but at least using 3D models allows you to keep proper perspective, etc.

I tried creating hi-res in-hand sprites without models a few years back, never got very far.

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Pre-2004 Posts

Replies:

HiRes Evil *Warning 70KB Pic*Jorge 1/27/05 7:48 p.m.
     Re: HiRes Evil *Warning 70KB Pic*tcm 1/28/05 3:11 a.m.
           HiRes WeaponsJohannes Gunnar 1/28/05 10:38 a.m.
                 Re: HiRes WeaponsBob-B-Q 1/28/05 11:48 a.m.
                       Re: HiRes Weaponstcm 1/28/05 2:18 p.m.
                             Re: HiRes WeaponsSimon of team Sigma 1/28/05 6:44 p.m.
                                   Re: HiRes WeaponsAnaphiel 1/29/05 2:49 a.m.
                                         Re: HiRes WeaponsJohannes Gunnar 1/29/05 9:24 a.m.
     Ooh, me likey... *NM*Bob-B-Q 1/28/05 3:48 a.m.
           Nice Bobafitti. *NM*Andromeda_5[Kilo] 1/28/05 8:25 a.m.

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Pre-2004 Posts

 

 

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