In Response To: Re: Why need emulation for Marathon? (Steve Levinson)
Once in a while you might want to open an old film or savegame file. Then you'd need the original app it was created with.
What's your position on Myth II 1.5 and The Fallen Levels? The only differences I've noticed between TFL and vTFL are the flavor texts, and the fact that Berserks now say "Smell that?".
Bungie TFL or TFL 1.5 is still needed to use old TFL saves, filmz, and maps/plugins.
Not that your opinion matters more than someone else's, but I haven't seen this discussed here before.
: OK, I'll answer this one.
: I love playing M1A1, but even the most die hard fan will admit that it's not
: the same game. In many ways M1A1 is much better with the availability of
: hi-res textures, full OpenGL support, much larger HUD screens etc., but
: the physics model is different. In certain ways Bungie learned its lesson
: with M1 that people don't particularly like real physics - not that M1
: seems more real, but there are differences. In M1 you have much more
: inertia and cannot stop on a dime as you can in M1A1. As a result movement
: is much more sluggish in M1, but more realistic. In M1 you can use
: grenades to climb a wall - you can't in M1A1 and, hence, access to the
: Gerrit White terminal in Never Burn Money is more contrived and a lot
: easier. In M1 you can use the TOTZ to fly in low-grav environments. In
: M1A1 they had to substitute plasma falls in strategic locations - yes, you
: can swim in them, but you take damage - no more limping back for a
: recharge with no shields left in Ain't Got Time Pfhor This. In other
: words, M1A1 is a great modernization of the original M1 game, but it's
: still not the same. I can't blame some for wanting to play the real
: original.
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