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Re: Chisel Texture Munger
Posted By: MazaroDate: 10/10/04 11:44 a.m.

In Response To: Re: Chisel Texture Munger (•M)

: Well, it IS possible with evil MML™ to change textures per map/level, however
: the next level needs to reload your general bitmaps.
: The code you ask?... ehr...

You probably could've nuked and paved the entire map and retextured it in the time it took to post these messages. I know it's a hassle, but I think it's easier than writing a whole new program.

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Pre-2004 Posts

Replies:

Esoteric Mapping ToolsForrest of B.org 10/9/04 10:33 a.m.
     Re: Esoteric Mapping ToolsBob-B-Q 10/9/04 10:59 a.m.
     Re: Esoteric Mapping ToolsD-M.A. 10/9/04 11:24 a.m.
     Re: Chisel Texture Munger•M 10/9/04 11:58 a.m.
           Re: Chisel Texture MungerForrest of B.org 10/9/04 1:25 p.m.
                 Re: Chisel Texture MungerMe_43 10/9/04 3:15 p.m.
                 Re: Chisel Texture Munger•M 10/9/04 10:48 p.m.
                       Re: Chisel Texture MungerForrest of B.org 10/10/04 12:01 a.m.
                             Re: Chisel Texture Munger•M 10/10/04 12:57 a.m.
                                   Re: Chisel Texture MungerMazaro 10/10/04 11:44 a.m.
                             Re: Chisel Texture Mungergoran 10/10/04 1:39 p.m.
                                   Re: Chisel Texture MungerAndrew Nagy 10/10/04 2:20 p.m.

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Pre-2004 Posts

 

 

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