: So, I went through and nudged around a lot of lines to make them nonparallel
: and majorly remodelled the cage area to be likewise less parallel, and it
: STILL crashes in both those places. The engine starts to lag a lot, frame
: rates drop like a bomb, and then if I keep going an inch further into the
: area, all of AO hangs up and dies.
Marathon's rendering engine is nowhere near scalable; if you want someone with experience abusing it, talk to Captain Bob.
: Does anybody have any idea what might be crashing this map? It used to work a
: long time ago, and I'm pretty sure I had it working under Aleph at some
: point more recently. I can't think of what might have changed to break it.
: If anybody wants to take a look at the map, they can grab it online at
: http://eternal.psyjnir.net/files/Maps/Scenario/_Merge/L22.LetSleepingGodsDie
I'll try to take a look at it later.