: Actually I reused a ton of elements when making my textures, especially the
: M2/Infinty ones. I developed one or two good basic metal texture layers,
: one or two good stone texture layers, and used them for pretty much every
: wall texture. I'd rotate, invert, or re-tile to make them look more
: unique. I used a lot of Photoshop layer effects to get the
: "geometry" laid in, and would copy pieces or layer styles from
: one document to another for efficiency.
: Also, a lot of the textures are just modified versions of other textures
: (M1-1-21, M1-1-23, M1-2-04 are all pretty much the same texture slightly
: altered). The Pfhor textures were the only ones where I really just
: created everything from scratch, although I added a lot of the scratches,
: grime etc. to the M1 textures by hand on a texture-by-texture basis.
: It was pretty clear once I looked at them that the M2 and Infinity sets used
: a common "vocabulary" of shapes and textures, with individual
: textures being distinguished only by color or by having certain elements
: added or removed from a common "base" texture. Look over the
: Infinity sets especially, and you'll see that each collection hads about 5
: basic textures that are combined to make all of the variations. For
: example, in the Jjaro set MINF-4-08, 4-11, 4-18, 4-19, and 4-26 are all
: made from the same pieces, and I probably did all of them in a couple of
: hours.
: There was a point where I was cranking out 9-12 of these a day consistently.
: You do have to make some sacrifices in quality or variety to get real
: productivity, but hopefully the sacrifices don't show unless you really
: look for them.
I detect an immense amount of kickassery, and I think its coming from these textures...