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not so painstaking... | ||
Posted By: Anaphiel | Date: 9/20/04 6:04 a.m. | |
In Response To: Re: Eternal Textures (Steve Levinson) : I agree, but it's either something close to these textures or nothing at all
Actually I reused a ton of elements when making my textures, especially the M2/Infinty ones. I developed one or two good basic metal texture layers, one or two good stone texture layers, and used them for pretty much every wall texture. I'd rotate, invert, or re-tile to make them look more unique. I used a lot of Photoshop layer effects to get the "geometry" laid in, and would copy pieces or layer styles from one document to another for efficiency. Also, a lot of the textures are just modified versions of other textures (M1-1-21, M1-1-23, M1-2-04 are all pretty much the same texture slightly altered). The Pfhor textures were the only ones where I really just created everything from scratch, although I added a lot of the scratches, grime etc. to the M1 textures by hand on a texture-by-texture basis. It was pretty clear once I looked at them that the M2 and Infinity sets used a common "vocabulary" of shapes and textures, with individual textures being distinguished only by color or by having certain elements added or removed from a common "base" texture. Look over the Infinity sets especially, and you'll see that each collection hads about 5 basic textures that are combined to make all of the variations. For example, in the Jjaro set MINF-4-08, 4-11, 4-18, 4-19, and 4-26 are all made from the same pieces, and I probably did all of them in a couple of hours. There was a point where I was cranking out 9-12 of these a day consistently. You do have to make some sacrifices in quality or variety to get real productivity, but hopefully the sacrifices don't show unless you really look for them. |
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Replies: |
Eternal Textures | Dylan | 9/17/04 3:42 p.m. | |
Re: Eternal Textures | blake37 | 9/17/04 3:45 p.m. | |
Re: Eternal Textures | Adam Ashwell | 9/17/04 4:12 p.m. | |
Re: Eternal Textures | Lt Devon | 9/17/04 8:22 p.m. | |
Re: Eternal Textures | Steve Levinson | 9/17/04 8:31 p.m. | |
not so painstaking... | Anaphiel | 9/20/04 6:04 a.m. | |
Re: not so painstaking... | Steve Levinson | 9/20/04 8:56 a.m. | |
Re: not so painstaking... | Adam Ashwell | 9/20/04 9:58 a.m. | |
Re: not so painstaking... | Mark Levin | 9/20/04 10:32 a.m. | |
Re: not so painstaking... | D-M.A. | 9/20/04 11:48 a.m. | |
Re: not so painstaking... | Yossarian | 9/20/04 12:21 p.m. | |
Re: not so painstaking... | Mark Levin | 9/20/04 12:28 p.m. | |
Re: not so painstaking... | Yossarian | 9/20/04 12:51 p.m. | |
LOL *NM* | D-M.A. | 9/20/04 12:38 p.m. | |
Re: not so painstaking... | C Lund | 9/20/04 12:46 p.m. | |
Re: Eternal Textures | Forrest of B.org | 9/20/04 9:42 p.m. |
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