: Is it just me or are the eternal textures really boring. They are just pipes
: and tiles. They different texture sets are all the same. By which I mean
: pipes and tiles. The L'ho'won set looks more like the Marathon than
: L'ho'won. Maybe this is just me if so say so, but I would like to know
: what other people think.
I agree, but it's either something close to these textures or nothing at all - that much Forrest has made clear. The problem isn't with the textures per se, but the process for generating them, starting with a handful of designs and adding different appearances on top of them. The process Forrest uses to generate textures is automated and quick - he can churn out a ton of them this way. The textures that Anaphel made for M:R and later for the high res sets for M1, M2 and MI were done painstakingly by hand, and it shows. The textures that Scott Brown has been doing for Rubicon X are even more painstakingly done, which is why he became bogged down and couldn't finish them. Getting a lot of textures out in a hurry requires a lot of compromises. Unless you have a team of graphic artists available, this is what you get.