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Re: Not so eternally bored after all | ||
Posted By: Forrest of B.org | Date: 8/13/04 11:46 a.m. | |
In Response To: Re: Not so eternally bored after all (Steve Levinson) : Forrest, have you played Ben Potter's Marathon Fell? There are two major
This is how it works in Eternal, too. In each chapter is a branch point that will take you down a short, failed timeline, at the end of which you by some means leave the timeline via Cybernetic Junction, and are treated to a dream level (Inti Omega) showing you the future of that timeline and why it's screwed up, and then being sent back to fix it. Taken straight from the AMS variations in Infinity, but with a little more lead-in to the failure and not just a straight jump to the end of the timeline. And as I said, not all of these branches are strictly time-based. The first two are; the third is dependant only on which terminal you exit from (finding the "right" one required wandering a bit further afield; the fourth is dependent on whether you do a secondary level objective that you're not explicitly told to do but might just think to do anyway en route to your primary objective; and the last one is sort of a cross between the third and fourth, an exit terminal will become available partway through the mission (asking you to stop the mission and go do other things), but that one is deactivated and another becomes available if you actually complete the mission. The last one is the more obvious actual choice you can make in the game (you have to actually abort the first exit terminal if you want to continue the mission), and is intended to be a very hard, emotional choice for the players to make, because both endings have dire consequences. : Speaking of which, although there
I hope to someday have a spoiler guide for problems like that. : Go back to lava! This would be an incredibly cool level if it were a lava
I agree it would be really very cool to have lava there, but it doesn't work for both story and texture purposes. As it stands now all of Ch1 except the Failure branch takes place in Engineering, which is near the surface of the ship, and not near the lava at the core. That's the story problem, and the texture problem is all of the terminals, etc, would have S'pht logos on them instead of Marathon emblems, because Set 2 (Lava) is designed specifically for Lh'owon (and is used as such, a LOT, in Chapter 3). Isn't there some way that you can use more than one media in a level, like with Chisel or something? If I could stick to the Marathon textures and put lava in there, that would totally rock. I'd ignore the "but it's in engineering!' BS to have the old gameplay back. : The center pillar doesn't fully lower, which is a good thing as it can be
Hmm, that's not right. The whole central pillar, consisting of 9 platforms, is supposed to raise and lower in unison continuously, contracting slower, just like the one on Core Done Blew. Does the one on CDB act like the one here too? : Thanks for this explanation. I did mean to mention that it was really fun to
Well, it is all in Engineering, except the Failure branch. As for the the timeline, here's a handy Eternal-to-M1 level/event correlation for a couple of levels: 1. Deja Vu ------- Miriata on it's way to Marathon.
2. Boiler Room ------- Initial EMP attack on Marathon, Miriata destroyed.
5. Un-Wired ------- Couch Fishing
9. Can't TOZT This ------- before Blaspheme Quarantine
So yeah, Eternal leaves Marathon less than a third of the way through the M1 plot. : I read it some time ago and even commented that you shouldn't try to unify
Yeah, mostly just to chapter 5 to remove the Marathon connections, but there's other minor changes here and there as well. I look forward to hearing people's reflections on Chapter 2. :-) |
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Replies: |
Not so eternally bored after all | Steve Levinson | 8/12/04 12:06 p.m. | |
Re: Not so eternally bored after all | Yossarian | 8/12/04 12:38 p.m. | |
Re: Not so eternally bored after all | Mr. Cactus | 8/12/04 8:06 p.m. | |
Re: Not so eternally bored after all | Forrest of B.org | 8/12/04 9:13 p.m. | |
Re: Not so eternally bored after all | D-M.A. | 8/13/04 5:50 a.m. | |
Re: Not so eternally bored after all | Steve Levinson | 8/13/04 7:18 a.m. | |
Re: Not so eternally bored after all | Forrest of B.org | 8/13/04 11:46 a.m. | |
Re: Not so eternally bored after all | Steve Levinson | 8/13/04 12:13 p.m. | |
Re: Not so eternally bored after all | Forrest of B.org | 8/13/04 12:49 p.m. | |
Re: Not so eternally bored after all | Steve Levinson | 8/13/04 1:29 p.m. | |
Re: Not so eternally bored after all | Ben A. Potter | 8/13/04 2:02 p.m. | |
Re: Not so eternally bored after all | Forrest of B.org | 8/13/04 4:26 p.m. | |
Re: Not so eternally bored after all | Blayne | 8/13/04 2:01 p.m. | |
Re: Not so eternally bored after all | Forrest of B.org | 8/13/04 4:30 p.m. |
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