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Re: 1024 Polys and map corruption
Posted By: Simon of team SigmaDate: 8/8/04 5:29 a.m.

In Response To: Re: 1024 Polys and map corruption (C Lund)

: Actually, 1.0.4 is the latest version.

I'm using 1.0.3, i also got this bug on one of the first map i designed for Sigma, i believe it happen when there's too much vertices or lines oriented in the same direction, i could be wrong, anyway!

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Replies:

1024 Polys and map corruptionBlayne 8/7/04 4:53 a.m.
     Re: 1024 Polys and map corruptionAdam Ashwell 8/7/04 5:12 a.m.
           Re: 1024 Polys and map corruptionblake37 8/7/04 5:59 a.m.
                 Re: 1024 Polys and map corruptiondeathmonger 8/7/04 8:17 a.m.
                       Re: 1024 Polys and map corruptionblake37 8/7/04 8:36 a.m.
                       Re: 1024 Polys and map corruptionblake37 8/7/04 10:59 a.m.
     Re: 1024 Polys and map corruptionC Lund 8/7/04 12:22 p.m.
           Re: 1024 Polys and map corruptiongoran 8/7/04 2:45 p.m.
                 Re: 1024 Polys and map corruptionOri 8/7/04 7:16 p.m.
                       Re: 1024 Polys and map corruptionC Lund 8/7/04 11:46 p.m.
                             Re: 1024 Polys and map corruptionSimon of team Sigma 8/8/04 5:29 a.m.

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Pre-2004 Posts

 

 

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