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Re: 1024 Polys and map corruption | ||
Posted By: Simon of team Sigma | Date: 8/8/04 5:29 a.m. | |
In Response To: Re: 1024 Polys and map corruption (C Lund) : Actually, 1.0.4 is the latest version. I'm using 1.0.3, i also got this bug on one of the first map i designed for Sigma, i believe it happen when there's too much vertices or lines oriented in the same direction, i could be wrong, anyway! |
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Replies: |
1024 Polys and map corruption | Blayne | 8/7/04 4:53 a.m. | |
Re: 1024 Polys and map corruption | Adam Ashwell | 8/7/04 5:12 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 5:59 a.m. | |
Re: 1024 Polys and map corruption | deathmonger | 8/7/04 8:17 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 8:36 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 10:59 a.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 12:22 p.m. | |
Re: 1024 Polys and map corruption | goran | 8/7/04 2:45 p.m. | |
Re: 1024 Polys and map corruption | Ori | 8/7/04 7:16 p.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 11:46 p.m. | |
Re: 1024 Polys and map corruption | Simon of team Sigma | 8/8/04 5:29 a.m. |
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