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Re: 1024 Polys and map corruption | ||
Posted By: goran | Date: 8/7/04 2:45 p.m. | |
In Response To: Re: 1024 Polys and map corruption (C Lund) : Maps go corrupt for several reasons. (sometimes it just happens) The weirdest thing that has ever happend to me in forge was when I was mapping a lovely map some year ago. It was quite complex, with lots of polygons. The views got rather complicated (but it was ok...alephone), and as normal I looked in the wrong direction, forged crashed (too many polygons in view). This was normal though, happend a lot of times. Thing was, when I restarted forge and opened the map, all polygons were gone, and the map name was something very weird. It seemed like forge had bugged out totally and corrupted if not eaten up my map. |
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Replies: |
1024 Polys and map corruption | Blayne | 8/7/04 4:53 a.m. | |
Re: 1024 Polys and map corruption | Adam Ashwell | 8/7/04 5:12 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 5:59 a.m. | |
Re: 1024 Polys and map corruption | deathmonger | 8/7/04 8:17 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 8:36 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 10:59 a.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 12:22 p.m. | |
Re: 1024 Polys and map corruption | goran | 8/7/04 2:45 p.m. | |
Re: 1024 Polys and map corruption | Ori | 8/7/04 7:16 p.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 11:46 p.m. | |
Re: 1024 Polys and map corruption | Simon of team Sigma | 8/8/04 5:29 a.m. |
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