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Re: 1024 Polys and map corruption | ||
Posted By: Adam Ashwell | Date: 8/7/04 5:12 a.m. | |
In Response To: 1024 Polys and map corruption (Blayne) Well, I never hit the limit. By the time I'm at about 1000 polys, I stop trying to add anything else for fear I'll hit the limit and have to scrap the new area (I hate having to scrap things I like). Well, I don't know if its common, but, one solution is to delete just one poly, and have 1023 polys. I was looking through the map files for Marathon 1, 2, and Infinity yesterday, and I realized how few polygons they use. The only map that is above 700 polys is Aye Mak Sciur (I think). True, some of them are just small maps. But, I've realized how the standard for a map has changed over the years. I even looked at Siege of Nor'Korh, and the biggest level is seven hundred something polys (Central Command). Now, maps need detail, and lots of it. We don't seem to have the ability to get the most out of every poly that our predecessors did. Or maybe we just don't know when to end a level until we're out of polys =P. Honestly, if I had more polys, my levels would be alot longer. I only hope that Pfhorge becomes a good replacement for Forge soon, so I can work without the limit. : Has anyone else encountered this issue? : Every time any of my maps hit the
: I spent last night running through the corridors of an UESG vessel, fearing
: The upside is that I was forced to rip out an entire section of a map I was
: Anyhow, this issue also cropped up in my Nebulon level, which makes me scared
: To return to the actual question I asked above, does this map corruption
: Thanks,
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Replies: |
1024 Polys and map corruption | Blayne | 8/7/04 4:53 a.m. | |
Re: 1024 Polys and map corruption | Adam Ashwell | 8/7/04 5:12 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 5:59 a.m. | |
Re: 1024 Polys and map corruption | deathmonger | 8/7/04 8:17 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 8:36 a.m. | |
Re: 1024 Polys and map corruption | blake37 | 8/7/04 10:59 a.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 12:22 p.m. | |
Re: 1024 Polys and map corruption | goran | 8/7/04 2:45 p.m. | |
Re: 1024 Polys and map corruption | Ori | 8/7/04 7:16 p.m. | |
Re: 1024 Polys and map corruption | C Lund | 8/7/04 11:46 p.m. | |
Re: 1024 Polys and map corruption | Simon of team Sigma | 8/8/04 5:29 a.m. |
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