| In Response To: Re: SDL (Forrest of B.org)
: Thanks. Do you know if the ported Map and Images have file suffixes on them
: that are recognized by Aleph/SDL? And will AO/SDL even recognize a
: non-ported map, showing it under Environment options, or will it only show
: the ported maps? I ask cause I'd like to ship just one cross-platform
: package that has everything you need for both platforms, with Music,
: Resources (my hires textures and such), Scripts (MML files), Shapes,
: Sounds, and two apps, Eternal.app and Eternal.exe. If there has to be an
: Images and an Images.xxx, and a Map and a Map.xxx, that would be fine too,
: so long as I don't have to worry about the wrong versions of AO
: accidentally defaulting to the wrong map file and choking when people
: click "New Game".
If you dont port a mac map file to SDL it wont have anything thats in the resource fork so no terminal picts but it will read it. Images wont work. I think if you make the map a bin file it will also work on SDL. So SDL will read the mac file and it wont work right and wont read the mac images. You cant have extensions on the names for SDL it didn't work for me anyway. So idontknow what to do about the map and image files.
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