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Re: PF Volunteers - Introduction
Posted By: Mark LevinDate: 6/23/04 10:00 p.m.

In Response To: Re: PF Volunteers - Introduction (Steve Levinson)

: Matt,

: When you do get a chance, take a look at Canyon. I played it again last night
: on my wife's 1.25 GHz iMac and even on the faster machine, performance in
: the Classic Environment of OS X was very poor - just barely playable. And
: the troopers are once again frozen, unkillable and they bleed red. And I
: noticed that I never took damage, even when I know I was hit. Something's
: screwy with this level. But I guess I'm getting ahead of myself. I'll make
: the first post in the series tomorrow.

PF for me suffers from the same bug Marathon 1 did: Something about the monster AI utterly kills performance in Classic, to the point where some areas are absolutely unplayable. Aside from that, very nice work- the weapons are original, and the plot seems to be going interesting places (I think I'm on level 5 or 6 right now, "Pay Your Utility Bills!" or similar).

Matt, Andrew- If I may ask, and sorry if you answered this earlier and I missed it, why did you choose the Marathon 1 engine over the Infinity engine?

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Pre-2004 Posts

Replies:

PF Volunteers - IntroductionSteve Levinson 6/20/04 9:16 a.m.
     Re: PF Volunteers - IntroductionDr. John Sumner 6/20/04 10:28 a.m.
     Re: PF Volunteers - Introductionukimalefu 6/20/04 8:35 p.m.
           Re: PF Volunteers - Introductiongoran 6/21/04 7:48 a.m.
     Re: PF Volunteers - IntroductionMark Levin 6/23/04 5:53 a.m.
           Re: PF Volunteers - IntroductionSteve Levinson 6/23/04 6:07 a.m.
                 Re: PF Volunteers - Introductionmattschenk 6/23/04 2:23 p.m.
                       Re: PF Volunteers - IntroductionSteve Levinson 6/23/04 7:15 p.m.
                             Re: PF Volunteers - IntroductionMark Levin 6/23/04 10:00 p.m.
                                   Re: PF Volunteers - IntroductionSteve Levinson 6/24/04 6:09 a.m.

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Pre-2004 Posts

 

 

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