: Your mods for Can sound fine, but we still need a save term here. Didn't we
: talk about having a small room off to the side or something with a save
: term? We should also probably try to find a way to block access to the
: switch room - I know that it's already difficult, but didn't we decide it
: should be impossible to get into?
If we don't have a small separate room in Can, I have two suggestions for a PB location. One would be down in the deep hole surrounding the central column. The player is safe there and can currently be teleported back to the surface. The only bad thing is that it's somewhat hidden, so a player might not think to jump down there. Alternatively, after the final switch is hit and the door that leads to the exit rises, we could have a PB behind that door. There are a couple of places on the walls that could easily house a PB. (This would work well if we have a PB at the end of END GAME.)