: In terms of map editing, there's very little I would change here beyond the
: changes already made to Tastes Like Evil (no infinite beetles, extra
: pattern buffer). However, we can't avoid the question of what to do about
: the Reaver Fusion Mace any longer. After thinking about it for a while,
: there are a few possible solutions to the problem:
: Leave the fusion mace as-is. The game becomes too easy if the player invests
: some time in building up health, since I'm sure it's not possible to
: enforce an upper limit. I personally feel that the presence of this
: ability does not detract from the game all that much if one is playing for
: the story's sake, and that the time required to charge up to
: near-invulnerability would put off many players who consider this (but see
: idea #3).
Mark, I also have given this a lot of thought. I think we should do one of two things. One is to leave things as is. Ian constructed it this way, so let's honor it. On the other hand, if we really do want to do something to reduce the possibility that a player will sit and recharge to their hearts content, can't we reduce substantially the number of times the item can be used? Right now it's set to 32767. Couldn't we reduce that to (just picking a number) say 100 or something like that? That way the player can still use the item as a recharger, but they will have to pick their moments very carefully.