: Mark, I also have given this a lot of thought. I think we should do one of
: two things. One is to leave things as is. Ian constructed it this way, so
: let's honor it. On the other hand, if we really do want to do something to
: reduce the possibility that a player will sit and recharge to their hearts
: content, can't we reduce substantially the number of times the item can be
: used? Right now it's set to 32767. Couldn't we reduce that to (just
: picking a number) say 100 or something like that? That way the player can
: still use the item as a recharger, but they will have to pick their
: moments very carefully.
I really, really like this idea except for one potentially big flaw - if a novice player doen't realize that the resource is finite, they might well use the reaver mace's recharging abilities carelessly at first, finding themselves without the means of recharging later in the scenario and, thus, trapped with a game that they cannot finish. Still, I think it's the best solution posed thus far, particularly since I've proven it's possible to finish the game even without the reaver mace.