/-/S'pht-Translator-Active/-/ |
Re: M1 Enforcer weapon on M2 Enforcer? | ||
Posted By: Mista_B | Date: 5/21/04 9:17 p.m. | |
In Response To: Re: M1 Enforcer weapon on M2 Enforcer? (Ernie) : I found that it's not *possibe* to get the firing right... Huh. I know you're using Rubicon as source, but in a virgin Minf physics file, I just went to Ammo, Assult Rifle Bullet, and checked no vertical error. If the bullet impact sprites were changed to those of the M1 Enforcer, it should work perfectly. Perhaps in Anvil - Weapons you should change Trigger Settings - Ticks/round to -1, and Recovery Ticks to 0, and see what that gives you. If that doesn't do it, open the shapes file, and under Sequences (Color=Custom, of course) of the "Weapon.firing" change the Ticks per Frame to 0. If that doesn't work... I'll have to try harder. :-) But yeah, I know it ain't easy. I'm having a bitch of a time correctly mapping the Cyborg's flame/bouncing grenade attacks to the my weapon attack. |
|
Replies: |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |