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Re: RED 1.1: Burning down the Park | ||
Posted By: Steve Levinson | Date: 5/7/04 5:46 p.m. | |
In Response To: RED 1.1: Burning down the Park (Mark Levin) : Add 1x health canister to "gazebo" near southeast switch. There's
You didn't realize that things go better with Coke? Don't know why, but this was an obvious analogy to me, just as the phones were obvious comm terminals. On the other hand, I have a habit of tabbing on anything new, but never would have thought to look up while discharging the fusion mace. OK, I guess you can have your 1X canister for the benefit of the others who aren't good with analogies. : Figure out why the area with the Gunners and Conch seems to cause crashes. No crashes for me, but AO Carbon seems to be considerably more stable than Infinity now. Definitely fix this if it's a problem for everyone else. : In one of the last rooms, fix all the ammo floating a meter off the floor. I
Agreed. : The placement of pattern buffers and terminals in the phones on this level
Makes perfect sense. Tracking down unexplained crashes can be tough - otherwise this should be a simple level to fix. |
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Replies: |
RED 1.1: Burning down the Park | Mark Levin | 5/7/04 5:05 p.m. | |
Re: RED 1.1: Burning down the Park | Steve Levinson | 5/7/04 5:46 p.m. | |
Re: RED 1.1: Burning down the Park | Mark Levin | 5/7/04 8:52 p.m. | |
Re: RED 1.1: Burning down the Park | Dylan | 5/24/04 4:55 p.m. | |
Re: RED 1.1: Burning down the Park | Dr. John Sumner | 5/8/04 3:49 a.m. |
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