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RED 1.1: Burning down the Park
Posted By: Mark LevinDate: 5/7/04 5:05 p.m.

This level was pretty good already, but it seems to be a little unstable.


  • Add 1x health canister to "gazebo" near southeast switch. There's a good chance the player will not realize that soda machines are health chargers; I myself failed to notice this and there's a bot ambush that's easy to set off in this area.
  • Figure out why the area with the Gunners and Conch seems to cause crashes.
  • In one of the last rooms, fix all the ammo floating a meter off the floor. I can't think of any reason for this, so I'm calling it a bug.
  • The placement of pattern buffers and terminals in the phones on this level is inconsistent (as in, which is on the right and which is on the left). Swap them around to make them all use the same arrangement.

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Replies:

RED 1.1: Burning down the ParkMark Levin 5/7/04 5:05 p.m.
     Re: RED 1.1: Burning down the ParkSteve Levinson 5/7/04 5:46 p.m.
           Re: RED 1.1: Burning down the ParkMark Levin 5/7/04 8:52 p.m.
                 Re: RED 1.1: Burning down the ParkDylan 5/24/04 4:55 p.m.
     Re: RED 1.1: Burning down the ParkDr. John Sumner 5/8/04 3:49 a.m.

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