Pfhew! (•M distracts bad hd-destroying karma from dark long soullist)
Excellent!, the burning of innocent small, white goats/manbaby's is a power not to be frowned upon ;p
: I did nothing, and finally AO decide to work. Maybe all it needed was a
: restart. Ok, the 3D Pfhor look really good, and the BOBs look better ;-).
: Now when I got to that part outside where lots of Pfhor appear, it got
: sslooow!
Yup, that's why I enclosed this outside part in the map to show this.
And that's only with three 3d monsters and some items. A typical marathon map has a lot more flavours running around... urgh...
: I gave 72 Mb (73728 k)to AO, and reduced the resokution to 800
: pixels wide with HUD. These 3D Pfhor are OK but could use some
: improvement, like better animations and better coding to make it play
: faster (I mean, Unreal Tournament at medium settings plays better)
Yah, it's nice to have 3d but it sure needs some double-thoughts on the performance. Aleph-One allows for more than Marathon's limit of active monsters (32) but if the performance gets bogged down by these ramhungry critters....
(Made a small test a while ago with different complexities of the models:
http://www.xs4all.nl/~jemmet/spnkrghol/fps_test.html )
: Overall, I did like this, IMHO it's agood effort in the right direction.
Thanks and yeah, that's the tantalizing boon dangling infront.. one day it 'could' be very playable.