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Re: 3D Pfhor?
Posted By: ukimalefuDate: 5/4/04 7:35 a.m.

In Response To: Re: 3D Pfhor? (Steve Levinson)

: If you have an older machine, you might have noticed a slight (or not so
: slight) delay in gameplay every time an new texture must be loaded.
: Typically, what you'll observe is that a door that is opening stops for a
: brief moment before opening the rest of the way. Some levels (eg. Acme
: Station) are virtually unplayable using high-res textures and OpenGL on
: older machines due to the inherent lag, which is usually sufficent for the
: Pfhor to kill the player while they wait for the textures to load and to
: regain control of the marine. Now imagine having to load a high-resolution
: animated sprite for a monster or a weapon, and to do so for all monsters
: in view. Unless you have a really high-end graphics card, you would
: quickly run out of room for all the animated sprites and would have to
: continuously reload them - it would totally wreck the game.

: With 3D models, rendering and animation is done entirely in hardware in
: OpenGL. Because the models are expressed in terms of the geometry using
: mathematical relationships, the memory requirements are actually quite
: small. Assuming the number of polys in each model is kept relatively
: small, most graphics cards will be able to handle rendering in real-time.
: In addition, modern software for 3D rendering actually makes the process
: of generating animated 3D models musch simpler than working with animated
: sprites. The develoment time for 3D models is thus much shorter than for
: high-res sprites.

: In terms of playability on older machines - I hear you! The beauty of the AO
: engine is that as long as scenario makers include the traditional format
: shapes file, you will always be able to play Marathon on older hardware,
: minus the OpenGL effects.

Oh, I see. Ok, I have a 350 Mhz, 192 Mb ram, 8 Mb rage 128, G3 iMac. M1A1 with the "smaller" hires textures looked and played great. So as long as I can have that, i'll be happy. :-)

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Pre-2004 Posts

Replies:

3D Pfhor?Krazy 5/3/04 2:36 a.m.
     and the link is.... ???? *NM*D-M.A. 5/3/04 3:06 a.m.
     Re: 3D Pfhor?Steve Levinson 5/3/04 3:20 a.m.
           Re: 3D Pfhor?ukimalefu 5/3/04 6:23 a.m.
                 Re: 3D Pfhor?Steve Levinson 5/3/04 6:53 a.m.
                       Re: 3D Pfhor?Forrest of B.org 5/3/04 8:28 a.m.
                             Re: 3D Pfhor?Steve Levinson 5/3/04 9:11 a.m.
                                   Re: 3D Pfhor?mneub12 5/3/04 12:36 p.m.
                                         Re: 3D Pfhor?Krazy 5/3/04 1:27 p.m.
                                               Re: 3D Pfhor?Mista_B 5/3/04 2:24 p.m.
                                                     Re: 3D Pfhor?mneub12 5/3/04 6:57 p.m.
                                   Re: 3D Pfhor?Tasnu Arakun 5/4/04 3:04 a.m.
                       Re: 3D Pfhor?ukimalefu 5/4/04 7:35 a.m.
           Re: 3D Pfhor?Ernie 5/4/04 2:49 p.m.
                 Re: 3D Pfhor?the Battle Cat 5/5/04 5:26 a.m.
     Re: 3D Pfhor!•M 5/4/04 12:01 p.m.
           Re: 3D Pfhor!ukimalefu 5/4/04 1:03 p.m.
                 No 3d Pfhor :-(ukimalefu 5/4/04 1:41 p.m.
                       Re: No 3d Pfhor :-(ukimalefu 5/4/04 2:03 p.m.
                             Re: No 3d Pfhor :-(•M 5/5/04 4:09 a.m.
                                   Re: No 3d Pfhor :-(ukimalefu 5/5/04 6:53 a.m.
                                         Re: No 3d Pfhor :-(ukimalefu 5/5/04 7:01 a.m.
                                               It works!!! :-)ukimalefu 5/6/04 8:08 a.m.
                                                     Re: It works!!! :-)•M 5/6/04 11:30 a.m.
           Re: 3D Pfhor!Krazy 5/4/04 11:12 p.m.
                 Re: 3D Pfhor!•M 5/5/04 4:07 a.m.
                       Re: 3D Pfhor!the Battle Cat 5/5/04 5:46 a.m.
                             Re: 3D Pfhor!•M 5/5/04 6:52 a.m.
           Re: Dim3 update•M 5/5/04 12:43 p.m.

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Pre-2004 Posts

 

 

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