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Re: RED 1.1: Nothing's too big to Nuke | ||
Posted By: Mark Levin | Date: 5/3/04 1:29 p.m. | |
In Response To: Re: RED 1.1: Nothing's too big to Nuke (Steve Levinson) I don't think the switches are so bad, mostly because you are required to figure them out very quickly to make any progress at all in the level. : I'm curious, were the water cannons on this level a first? I don't remember the first time water cannons were used, but I don't think it was in RED. : I agree - no one's going to fist the turtles, with perhaps one exception ;^)
Are you sure they're immune to the Mercury? I could have sworn I've killed them before with it. Maybe it's another difference between the Infinity and Aleph versions. (Or my memory is wrong :P ) |
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Replies: |
RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 12:12 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 12:40 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Steve Levinson | 5/3/04 12:57 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 1:27 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 1:29 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Dr. John Sumner | 5/3/04 2:19 p.m. | |
So maybe mark that post for Crimson? *NM* | Andrew Nagy | 5/4/04 9:19 a.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mista_B | 5/3/04 2:28 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Andrew Nagy | 5/4/04 9:20 a.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Spaceduck | 5/3/04 4:25 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Mark Levin | 5/3/04 5:01 p.m. | |
Re: RED 1.1: Nothing's too big to Nuke | Steve Levinson | 5/3/04 5:37 p.m. |
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