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Re: RED 1.1: Needs more duct tape | ||
Posted By: Dr. John Sumner | Date: 4/25/04 12:14 a.m. | |
In Response To: Re: RED 1.1: Needs more duct tape (Mark Levin) : Yeah, if we're going to supply infinite health there may as well be a
Since the small room where you begin the level contains the infinite supply of 1x canisters, why not remove those from the level all together and place the new 1x recharger in that room? Once the enemies in the hallway have been defeated, the player will then have a clear path back to that recharger at all times. |
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Replies: |
RED 1.1: Needs more duct tape | Mark Levin | 4/24/04 8:19 a.m. | |
Re: RED 1.1: Needs more duct tape | Steve Levinson | 4/24/04 8:41 a.m. | |
Re: RED 1.1: Needs more duct tape | Dr. John Sumner | 4/24/04 9:50 a.m. | |
Re: RED 1.1: Needs more duct tape | Mark Levin | 4/24/04 10:22 a.m. | |
Re: RED 1.1: Needs more duct tape | Dr. John Sumner | 4/24/04 10:59 a.m. | |
Re: RED 1.1: Needs more duct tape | Steve Levinson | 4/24/04 6:37 p.m. | |
Re: RED 1.1: Needs more duct tape | Mark Levin | 4/24/04 7:17 p.m. | |
Good point *NM* | Steve Levinson | 4/24/04 10:04 p.m. | |
Re: RED 1.1: Needs more duct tape | Dr. John Sumner | 4/25/04 12:14 a.m. | |
Re: RED 1.1: Needs more duct tape | Mark Levin | 4/25/04 8:26 a.m. | |
Re: RED 1.1: Needs more duct tape | Dr. John Sumner | 4/25/04 8:40 a.m. | |
Re: RED 1.1: Needs more duct tape | Steve Levinson | 4/25/04 8:53 a.m. | |
Re: RED 1.1: Needs more duct tape | Mark Levin | 4/25/04 9:43 a.m. | |
Re: RED 1.1: Needs more duct tape | Dr. John Sumner | 4/25/04 11:03 a.m. |
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