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Re: RED 1.1: Noises in the Dark | ||
Posted By: Mark Levin | Date: 4/24/04 8:30 a.m. | |
In Response To: Re: RED 1.1: Noises in the Dark (Dylan) : Okay, open the RED shapes with anvil. Go to the vacbob(in RED marine)
Hmm... I see. I never really got a good look at the marines in that room, since they all teleport out. Unfortunately, the art in the associated terminal is matched to the current marine sprite, so we may have to stick with consistency :/ |
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Replies: |
RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 7:36 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 8:44 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 9:11 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 10:42 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 11:19 a.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 11:27 a.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 5:29 p.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 6:15 p.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/24/04 8:30 a.m. | |
Re: RED 1.1: Noises in the Dark | Andrew Nagy | 4/23/04 4:17 a.m. |
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