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RED 1.1: Noises in the Dark
Posted By: Mark LevinDate: 4/22/04 7:36 a.m.


  • Prevent the door to the main infected area from killing the player. There is really no reason for it to be like this, especially since it's so far from a pattern buffer.
  • Make the 1x recharger in the southern area more obvious. It's the only recharger on the level, and it's unclear if it was meant to be secret, but it does make the level much more approachable.
  • Remove any "sticky" areas in the catacombs to the east. I'm sure there are some, with all the tiny passages.

Anything else?

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Replies:

RED 1.1: Noises in the DarkMark Levin 4/22/04 7:36 a.m.
     Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 8:44 a.m.
           Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 9:11 a.m.
                 Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 10:42 a.m.
                       Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 11:19 a.m.
                       Re: RED 1.1: Noises in the DarkDylan 4/22/04 11:27 a.m.
                             Re: RED 1.1: Noises in the DarkMark Levin 4/22/04 5:29 p.m.
                                   Re: RED 1.1: Noises in the DarkDylan 4/22/04 6:15 p.m.
                                         Re: RED 1.1: Noises in the DarkMark Levin 4/24/04 8:30 a.m.
           Re: RED 1.1: Noises in the DarkAndrew Nagy 4/23/04 4:17 a.m.

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