/-/S'pht-Translator-Active/-/


RED 1.1: Noises in the Dark
Posted By: Mark LevinDate: 4/22/04 7:36 a.m.


  • Prevent the door to the main infected area from killing the player. There is really no reason for it to be like this, especially since it's so far from a pattern buffer.
  • Make the 1x recharger in the southern area more obvious. It's the only recharger on the level, and it's unclear if it was meant to be secret, but it does make the level much more approachable.
  • Remove any "sticky" areas in the catacombs to the east. I'm sure there are some, with all the tiny passages.

Anything else?

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

RED 1.1: Noises in the DarkMark Levin 4/22/04 7:36 a.m.
     Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 8:44 a.m.
           Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 9:11 a.m.
                 Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 10:42 a.m.
                       Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 11:19 a.m.
                       Re: RED 1.1: Noises in the DarkDylan 4/22/04 11:27 a.m.
                             Re: RED 1.1: Noises in the DarkMark Levin 4/22/04 5:29 p.m.
                                   Re: RED 1.1: Noises in the DarkDylan 4/22/04 6:15 p.m.
                                         Re: RED 1.1: Noises in the DarkMark Levin 4/24/04 8:30 a.m.
           Re: RED 1.1: Noises in the DarkAndrew Nagy 4/23/04 4:17 a.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.