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Re: RED 1.1: Noises in the Dark
Posted By: Andrew NagyDate: 4/23/04 4:17 a.m.

In Response To: Re: RED 1.1: Noises in the Dark (Steve Levinson)

: How about a pattern buffer and maybe a shield recharge in the catacombs,
: perhaps in the room with the switch? Also, some of the monsters in this
: area are hidden behind fake walls that are all too easy for the player to
: pass through. I suspect that this can be improved.

Back in 2000, using Aleph One, I clearly remember one fake wall containing a weasel that exploded and killed me. However, it was upstairs near the end of the level, not in the catacombs.

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Pre-2004 Posts

Replies:

RED 1.1: Noises in the DarkMark Levin 4/22/04 7:36 a.m.
     Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 8:44 a.m.
           Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 9:11 a.m.
                 Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 10:42 a.m.
                       Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 11:19 a.m.
                       Re: RED 1.1: Noises in the DarkDylan 4/22/04 11:27 a.m.
                             Re: RED 1.1: Noises in the DarkMark Levin 4/22/04 5:29 p.m.
                                   Re: RED 1.1: Noises in the DarkDylan 4/22/04 6:15 p.m.
                                         Re: RED 1.1: Noises in the DarkMark Levin 4/24/04 8:30 a.m.
           Re: RED 1.1: Noises in the DarkAndrew Nagy 4/23/04 4:17 a.m.

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