/-/S'pht-Translator-Active/-/ |
Re: RED 1.1: Noises in the Dark | ||
Posted By: Andrew Nagy | Date: 4/23/04 4:17 a.m. | |
In Response To: Re: RED 1.1: Noises in the Dark (Steve Levinson) : How about a pattern buffer and maybe a shield recharge in the catacombs,
Back in 2000, using Aleph One, I clearly remember one fake wall containing a weasel that exploded and killed me. However, it was upstairs near the end of the level, not in the catacombs. |
|
Replies: |
RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 7:36 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 8:44 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 9:11 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 10:42 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 11:19 a.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 11:27 a.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 5:29 p.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 6:15 p.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/24/04 8:30 a.m. | |
Re: RED 1.1: Noises in the Dark | Andrew Nagy | 4/23/04 4:17 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |