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Re: RED 1.1: Noises in the Dark | ||
Posted By: Steve Levinson | Date: 4/22/04 10:42 a.m. | |
In Response To: Re: RED 1.1: Noises in the Dark (Dr. John Sumner) : The switch room already contains a PB. Ah, I forgot about that - you're right. Never mind. One thing about the lethal door - it's bi-directional. One very valid strategy for deaing with the monsters that rush you on flipping the switch is to retreat back outside and then deal with them in smaller groups. I'm not sure if this is what Ian intended, but it is wimpy way that a less skilled player can survive. Just as we look for ways to remove the most agregiously difficult parts, we need to consider potential "cheats" such as this one. Do you think we should make the door open only from the outside? One other possible consideration - the first time I played this level, I ran out of ammo. With experience there is actually enough ammo available, but it's tight. Might we want to add perhaps another couple mercury rounds or so? : The only other thing I want to bring up is my request to remove the Fist
I just didn't want to make it too easy for you, John. This isn't the only scenario with monsters that are immune to fists, but I don't see any real harm in satisfying your obsession. |
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Replies: |
RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 7:36 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 8:44 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 9:11 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 10:42 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 11:19 a.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 11:27 a.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 5:29 p.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 6:15 p.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/24/04 8:30 a.m. | |
Re: RED 1.1: Noises in the Dark | Andrew Nagy | 4/23/04 4:17 a.m. |
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