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Re: RED 1.1: Noises in the Dark
Posted By: Dr. John SumnerDate: 4/22/04 9:11 a.m.

In Response To: Re: RED 1.1: Noises in the Dark (Steve Levinson)

: How about a pattern buffer and maybe a shield recharge in the catacombs,
: perhaps in the room with the switch? Also, some of the monsters in this
: area are hidden behind fake walls that are all too easy for the player to
: pass through. I suspect that this can be improved.

The switch room already contains a PB. I'm not sure if a recharger is necessary though. Once you know which way to go, you can usually make it to that room and back out without encountering too many (if any) enemies. At least that was my experience, even on DeathWish. But hey, I'm not gonna argue against a recharger. If there is agreement to have one, then let's do it.

The only other thing I want to bring up is my request to remove the Fist immunity from all enemies. If we could change it so that none of the enemies are immune to Fists, then I'd appreciate it. Currently, a Fist Punch in RED has a standard damage of 50 and a random damage of 20. In Marathon Infinity, the comparable numbers are 50 and 10. If I remember, Steve was concerned about that.

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Pre-2004 Posts

Replies:

RED 1.1: Noises in the DarkMark Levin 4/22/04 7:36 a.m.
     Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 8:44 a.m.
           Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 9:11 a.m.
                 Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 10:42 a.m.
                       Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 11:19 a.m.
                       Re: RED 1.1: Noises in the DarkDylan 4/22/04 11:27 a.m.
                             Re: RED 1.1: Noises in the DarkMark Levin 4/22/04 5:29 p.m.
                                   Re: RED 1.1: Noises in the DarkDylan 4/22/04 6:15 p.m.
                                         Re: RED 1.1: Noises in the DarkMark Levin 4/24/04 8:30 a.m.
           Re: RED 1.1: Noises in the DarkAndrew Nagy 4/23/04 4:17 a.m.

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Pre-2004 Posts

 

 

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