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Re: RED 1.1: Noises in the Dark
Posted By: Steve LevinsonDate: 4/22/04 8:44 a.m.

In Response To: RED 1.1: Noises in the Dark (Mark Levin)

: Anything else?

How about a pattern buffer and maybe a shield recharge in the catacombs, perhaps in the room with the switch? Also, some of the monsters in this area are hidden behind fake walls that are all too easy for the player to pass through. I suspect that this can be improved.

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Pre-2004 Posts

Replies:

RED 1.1: Noises in the DarkMark Levin 4/22/04 7:36 a.m.
     Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 8:44 a.m.
           Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 9:11 a.m.
                 Re: RED 1.1: Noises in the DarkSteve Levinson 4/22/04 10:42 a.m.
                       Re: RED 1.1: Noises in the DarkDr. John Sumner 4/22/04 11:19 a.m.
                       Re: RED 1.1: Noises in the DarkDylan 4/22/04 11:27 a.m.
                             Re: RED 1.1: Noises in the DarkMark Levin 4/22/04 5:29 p.m.
                                   Re: RED 1.1: Noises in the DarkDylan 4/22/04 6:15 p.m.
                                         Re: RED 1.1: Noises in the DarkMark Levin 4/24/04 8:30 a.m.
           Re: RED 1.1: Noises in the DarkAndrew Nagy 4/23/04 4:17 a.m.

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