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Re: RED 1.1: Noises in the Dark | ||
Posted By: Steve Levinson | Date: 4/22/04 8:44 a.m. | |
In Response To: RED 1.1: Noises in the Dark (Mark Levin) : Anything else? How about a pattern buffer and maybe a shield recharge in the catacombs, perhaps in the room with the switch? Also, some of the monsters in this area are hidden behind fake walls that are all too easy for the player to pass through. I suspect that this can be improved. |
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Replies: |
RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 7:36 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 8:44 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 9:11 a.m. | |
Re: RED 1.1: Noises in the Dark | Steve Levinson | 4/22/04 10:42 a.m. | |
Re: RED 1.1: Noises in the Dark | Dr. John Sumner | 4/22/04 11:19 a.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 11:27 a.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/22/04 5:29 p.m. | |
Re: RED 1.1: Noises in the Dark | Dylan | 4/22/04 6:15 p.m. | |
Re: RED 1.1: Noises in the Dark | Mark Levin | 4/24/04 8:30 a.m. | |
Re: RED 1.1: Noises in the Dark | Andrew Nagy | 4/23/04 4:17 a.m. |
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