Wow.. that was creepy. Steve just posted as I refreshed this page...
Anyhow: I'm an oldschool Macuser. This is not to mean I have more street credit with apple nerds (the few I know) - but that I am limited to using Mac OS 9 and 8.6 on an Powermac 6500/250 or 6500/275.
I'm likley in the minority here, but I still use the M:Inf engine over AO. Aleph One always appeared highly unstable when I used it - to the point where I got rid of it altogether. While the external camera was interesting - I went with what did give me hardfreezes.
However: I understand your leaning towards AO as an scenario designer to escape the limitations of Colortables.
At least by the time Bungie got around to Myth they allowed individual shape files/color tables, merged into one plugin.
The Marathon Inf game engine's single shape file may be good for conversions like Marathon: RED [all those grays and red...] - for for any variety you're really limited.
Whatever method you choose Forrest - I wish the best for Eternal's development. If you choose AO, I'll just have to hijack an friends computer to play it on.
Regards,
-Blayne [ernie]