: Have you tried hitting your movement keys after you have teleported instead
: of quitting right after the teleportation and saving the film? Marathon
: has problems recording deaths in a film unless you lay there for a moment
: with your helmet cam recording the blood oozing out your ears while
: hitting your movement keys. Marathon might have the same recording problem
: with teleporting.
: Gary Simmons
: the Battle Cat
Gary, that is in fact how I was able to pull that off in "Pfhor Your Eyes Only". Normally, you exit that level by stepping on an exit poly. However, from what I understand, the M1 engine deletes that porton of the film and does not play it back. So what I "really" did when I filmed that level is that I continued to walk forward in the next level after the teleportation just to make the film run on. However, the real effect is for the engine (after deleting the portion of film that contains the teleportation) to treat the player as though they were back in the previous level, so that as I walk forward (from my perspective in the next level, but from the engine's perspective in the previous level) I seemingly walk onto the exit poly again and hence teleport. I know that probably doesn't make a whole lot of sense. That's just the only way I can reconcile in my mind why the engine ends up showing the teleportation even though it deleted that portion of the film that contains the teleportation. The same trick will work in any M1 level where you exit by way of an exit poly. But you have to make sure that you can continue to walk forward in the next level unharmed.