Thanks! I'll double-check those areas and make sure that I've trod everywhere I can get to.
Sorry about the confusion - I downloaded M1A1 after I got the Action Sack and found out that A1 doesn't do Marathon. I spent a bit of time getting all 3 games working under OpenGL, upgrading the textures, mp3s, etc, and it all kind of ran together. My mistake.
: Looking at the map, I can find these locations that must be visited to leave
: the level:
: The far end of the southern ambush room off the starting area (it's in the
: back, circle the entire room).
: The two branches of the farthest east area on the map, enter both of them.
: The path to the teleporter at the bottom of the very tall elevator.
: The far end of the white corridor just before reaching the cyborg's room.
: Both monster ambush alcoves, just before reaching the cyborg's room. Enter
: both of these far enough to touch the back wall.
: The corridor that curves around the northeast end of the map. Follow it from
: the small door to the point where it splits in two, that should get the
: polygon.
: A polygon just to the east of the window you are trying to teleport out of.
: Turn right, go directly around the corner, and down towards the door in
: the south to hit it.
: A polygon on the opposite side of the large circular thing from the previous
: polygon, in the area with the 2 columns. Run a figure-eight around them,
: that should cover it.
:
: It's possible there are some I missed, but maybe there are some there you
: hadn't found?
: Also, remember that it is not enough to simply see the polygon and have it
: appear on the map, you have to actually step into it for it to register as
: explored.