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Re: marathon physics
Posted By: tcmDate: 3/21/04 7:58 a.m.

In Response To: Re: marathon physics (Elliott)

: What? Wait . . . why? Are you asking to make the guns double fisted? If so
: you lose the second trigger. Often the best part of the weapons is that
: second trigger.

because i want two-fisted weapons! my physics model is as follows (i'm just mentioning the weapons here):

dual fists (left hits normally, right fist shakes with RAGE!)
dual automatic pistols
dual auto fusion pistols
dual assault rifles with explosive-tip bullets
dual shotguns (duh!)
flamethrower is a jetpack/grenade launcher
ssm is the same
alien weapon is just like m1's alien weapon; secondary lays the weapon down as a booby trap (detonates when picked up)

the dual-fisted fusion pistol and assault rifles work, but it's a hack (with a minor glitch). i want to enable the game to pick up 2 of those weapons.

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Replies:

marathon physicstcm 3/9/04 8:03 p.m.
     Re: marathon physicsdurandalman1823 3/13/04 4:15 p.m.
           Re: marathon physicsAdam Ashwell 3/13/04 4:21 p.m.
           Re: marathon physicstcm 3/14/04 7:00 p.m.
                 Re: marathon physicsAdam 3/15/04 5:25 a.m.
                       Re: marathon physicscc-vortex 3/15/04 9:20 a.m.
                             Re: marathon physicsAdam Ashwell 3/15/04 10:21 a.m.
                       Re: marathon physicstcm 3/18/04 9:21 p.m.
                             Re: marathon physicsElliott 3/19/04 8:16 a.m.
                                   Re: marathon physicstcm 3/21/04 7:58 a.m.

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Pre-2004 Posts

 

 

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