/-/S'pht-Translator-Active/-/


Re: S'pht Architecture
Posted By: Andrew NagyDate: 3/18/04 7:54 p.m.

In Response To: Re: S'pht Architecture (Forrest of B.org)

: Personally I find the S'pht's flight very conveniant in level design. Making
: Human levels, I always feel the need to invent some sort of problem to
: disrupt the normal operation of things, otherwise the space would be so
: logically arranged you could just walk straight across the level. With the
: S'pht, I can build things in a perfectly logical way... for a flying
: race... and force the player to use conveniant nature rock structures, or
: areas built for F'lick'ta access, and so forth, to finagle their way to
: where they need to get to.

Just to be clear, this is about the 32 WU x 32 WU limit, right? Otherwise, you could put all the rooms in a straight line to force the player to visit all of them.

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Replies:

S'pht ArchitectureIrritated 3/15/04 7:35 p.m.
     Re: S'pht ArchitectureYossarian 3/15/04 8:11 p.m.
           Re: S'pht Architecturecc-vortex 3/15/04 9:10 p.m.
                 Re: S'pht ArchitectureForrest of B.org 3/18/04 5:53 p.m.
                       Re: S'pht ArchitectureAndrew Nagy 3/18/04 7:54 p.m.
           Re: S'pht ArchitectureMark Levin 3/16/04 5:25 a.m.
     Re: S'pht ArchitectureSteve Levinson 3/16/04 4:17 a.m.
           Re: S'pht ArchitectureIrritated 3/16/04 9:22 a.m.
     Re: S'pht Architecturethe Battle Cat 3/19/04 7:51 a.m.

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Pre-2004 Posts

 

 

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