: B&B did use software rendering and unless there is an OpenGL approch to
: dithering, which I doubt, it may not be possible here. Where as
: traditional software should handle 32 bit as well as 16 bit, I'm not sure
: if Alt-Vec (the Velocity Engine) might realize a speed boost by parallel
: processing smaller or fewer data channels. In any case, I think the
: bottleneck here is in hardware - my graphics card doesn't have enough VRAM
: to handle 32 bits/pixel and still have sufficient memory to store 32
: bit/pixel OpenGL textures and to do the necessary calculations. Halving
: the bit depth effectively doubles the available memory.
Please forgive me if someone else has already posted on this, but I would just like to know, is B&B completely dead? I thought that it was probably one of the best possible engine advances to Marathon that could be made, and I believe that I'm not the only one (how could several mapmaker be wrong?), so I doubt that B&B would be killed off. Again, I'm sorry if someone else has posted on this. I know that it can be irritating when someone digs up an old controversial topic.