: 50% looks pretty bad on most images I've seen, but it might work out on
: these.
Even to the discerning eye (eg. me), it looks pretty good with this set.
: Also, it can't possibly be 8MB.... I have an 8MB Rage 128 in my old iBook and
: it can't even load the landscape texture in unless I set it to scale it
: down to halfsize.
Just confirmed with System Profiler, and I recall the moaning at the time the Ti G4 PB was introduced. The textures load just fine, but it takes a while. Just a reminder to everyone, however, that there are other ways to tweak your settings to improve performance than decreasing resolution. The most critical one here is color depth. Repeat after me - high resolution is more important than 32-bit color. Set your color depth to 16 bit, both in the general graphics preferences and in the individual texture preferences in OpenGL. Also, set the landscape resolution to 1/2 normal - you can live with less detail int the background. The result is a high-res game that is playable. Yes, some smooth textures will suffer from quantization noise (Speaker - how about adding dithering to AO - it was in the Balconies and Bridges version), but unless this really bothers you, the trade-off is worth it. The biggest remaining problem is with slowdowns when entering areas with new textures - if there are monsters to fight, you can be dead before the computer responds - and this requires a strategy in and of itself.