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Re: Evil Volunteers: We Be Groundpounders | ||
Posted By: Mark Levin | Date: 2/2/04 9:38 a.m. | |
In Response To: Re: Evil Volunteers: We Be Groundpounders (Steve Levinson) : I know the room with the window - that's a brilliant strategy - a bit wimpy,
: Hmm - I never looked at this in Forge before - you're absolutely right. It
I really don't know what's going on here... The juggernaut should only stop the platform moving if it tries to squash it- but the platform here only attempts to move down. The platform might have jammed if the ceiling and floor heights were inconsistent, but as far as I can tell they are all set properly (and it does work in Forge). When I exported a copy of the map and deleted the Juggernaut and ammo, the platform worked, and it broke again when I replaced the Juggernaut (but not when I replaced the ammo), so I think we can conclusively say that the Juggernaut is breaking the platform despite being below the floor when it starts out. (Actually, in general, it's a bad idea to put ammo on platforms because it does not pay attention to polygon height changes and will float up into the air or sink into the floor as the platform moves.) |
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