: This level also makes heavy use of gun turrets, featuring several types. Most
: of them fire simple S'pht bolts (an interesting choice, given that the
: S'pht will appear later in the scenario), but there are a couple that fire
: a very large, slow-moving white projectile.
I really, really hated those projectiles. Is there a secret to getting around those? Seems like the only strategy I could come up with was to wait until they are just about upon you, and then to jump around them. Is there a simpler strategy.
: When you reach the small outdoor area after the room with the invisible
: Devlin, there's a small ledge to the south which will give you some ammo
: if you grenade jump to it (although I've never been able to pull this
: off).
Mark, I have only been able to reach this area by using the Missile Launcher. I imagine it might be possible to get there with a single grenade, but I was never successful doing it that way.
Apparently there's
: also a secret terminal somewhere on the level, although it's not in the
: spoiler guide and I was unable to find it with Forge.
Mark since this is a repair level and you teleport out via an "automatic exit" poly, is it possible that terminal does not exist? Perhaps it was taken out before the scenario's release? I checked with Durandal Terminal Browser. It lists four terminals as being on this level, though I recall only seeing two. Is there a third one I am missing? I don't recall seeing the third one listed with DTB, much less the secret one.