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Re: Evil Volunteers: Mangle Him Really | ||
Posted By: Elliott | Date: 1/18/04 2:30 p.m. | |
In Response To: Evil Volunteers: Mangle Him Really (Mark Levin) : Evil is one of the only two scenarios I'm aware of (the other is the MI
: The Evil story gets off to a running start, which is understandable as it's
: The level design is very nice, done by FM himself in the Pfhor texture set.
This level can by no way compare to the rest of the game. The first few levels felt like they were just another third party scenario and not the grand romp this is. Here we have some nice eye candy, but still very square feeling. Some textures are not fully alined. There are a couple of vacbobs standing on the wing. Other then that it is really quite good looking and is a lot of fun to combat in.
: The terminal on the bridge has some interesting story information. Continuing
: The last trick on this level is a squadron of Bobs that teleports down to the
: Since I ended up writing quite a lot here, Ten Thousand Spoons can wait for
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Replies: |
Evil Volunteers: Mangle Him Really | Mark Levin | 1/18/04 9:11 a.m. | |
Re: Evil Volunteers: Mangle Him Really | Steve Levinson | 1/18/04 12:24 p.m. | |
Re: Evil Volunteers: Mangle Him Really | Keith Palmer | 1/18/04 12:57 p.m. | |
Re: Evil Volunteers: Mangle Him Really | Todd | 1/18/04 8:49 p.m. | |
Re: Evil Volunteers: Mangle Him Really | goran | 1/18/04 10:27 p.m. | |
Re: Evil Volunteers: Mangle Him Really | Steve Levinson | 1/19/04 8:54 a.m. | |
Re: Evil Volunteers: Mangle Him Really | goran | 1/19/04 10:56 p.m. | |
Re: Evil Volunteers: Mangle Him Really | D-M.A. | 1/20/04 12:15 a.m. | |
Re: Evil Volunteers: Mangle Him Really | Steve Levinson | 1/20/04 6:36 a.m. | |
Re: Evil Volunteers: Mangle Him Really | Elliott | 1/18/04 2:30 p.m. | |
Re: Evil Volunteers: Mangle Him Really | Todd | 1/18/04 8:57 p.m. | |
Re: Evil Volunteers: Mangle Him Really | Steve Levinson | 1/19/04 9:08 a.m. |
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