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Re: SoNK Volunteers - B'Rak Power Station | ||
Posted By: Mark Levin | Date: 1/9/04 11:02 a.m. | |
In Response To: SoNK Volunteers - B'Rak Power Station (Steve Levinson) : Mark, when I said you didn't have to take it upon yourself to do a map a day,
Unlike last time, I'm not trying to *lead* this volunteering, so I'm not going to make the first post in every thread :) Also, we don't want to leave people behind, and I was under the impression that the "1 level a day" requirement had been pretty much abandoned. This isn't supposed to feel like some sort of assignment. I agree that this map breaks too many rules. Overlapping areas can be done well or done badly, and this map manages to accomplish both at once. The main courtyard is not that difficult to navigate, but the mazes consisting of 3 or 4 levels of corridors are quite annoying. They might have been improved by varying the pattern in such a way that the different levels could be traced out without obscuring each other. Another item in the "it sounds cool but is really annoying" department is the elevator to the northwest with multiple exits on each level. On the other hand, the level has some really nice touches that have never really been duplicated. The "square maze" in the south is a very cool idea, and the stairway leading to the final area is impressive as it slides up the wall. The visuals are generally top-notch, even with the Marathon 2 lava set. : If you're expecting to need to visit a third place to lower
This is a large inconsistency in the puzzle and a major mapmaking mistake. A pattern of solutions is set up and then violated for no apparent reason. Why not put in 3 polygons? : When you access the
In the M2 version, the terminal contains a screenshot from the Map Makers Guide to Pfhorte, and plugs for network levels and the Guide and some more of that good old FM ranting, ending with LOOK FOR PART II DEATH TO IMBICILES, : OK, now for cryptic problem number 3. Once back in the starting structure of
I managed to hit the "open the locked door" switch before returning to the lava room, so it was much more straightforward to lower the stairs and beat the level. : And you don't want to miss the coming
Not to mention the upcoming scenarios :) |
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Replies: |
SoNK Volunteers - B'Rak Power Station | Steve Levinson | 1/9/04 9:03 a.m. | |
Re: SoNK Volunteers - B'Rak Power Station | Mark Levin | 1/9/04 11:02 a.m. | |
Re: SoNK Volunteers - B'Rak Power Station | Keith Palmer | 1/9/04 1:38 p.m. |
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