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Re: SONK Volunteers: Alfa-Omega-Orion Sector | ||
Posted By: Steve Levinson | Date: 1/6/04 7:05 p.m. | |
In Response To: SONK Volunteers: Alfa-Omega-Orion Sector (Mark Levin) One interesting point - the room with the pattern buffer near the end is visible through a locked door. Just about everything you do on this level is to get around that one locked door. How cruel. Typical Frigidman. The fake elevator and the working airlock are very cool effects, but the rest of the level is rather simple and, to me, uninspired. Ammo was not a problem for me - fighters are so easy to take out with your fists. It'll be interesting to see if the chronic lack of ammo in Evil is an issue for me anymore. On the other hand, fisting devlins? I don't think so. Mark, don't feel obligated to push ahead with one level per day. I'll try to keep up, but I have a lot of other stuff on my plate. I don't want to hold the forum back, either, but Frigidman's more complex maps can take some time to complete. |
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Replies: |
SONK Volunteers: Alfa-Omega-Orion Sector | Mark Levin | 1/6/04 5:58 p.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Steve Levinson | 1/6/04 7:05 p.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Dr. John Sumner | 1/7/04 4:03 a.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | D-M.A. | 1/7/04 4:12 a.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Dr. John Sumner | 1/7/04 4:22 a.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Steve Levinson | 1/7/04 5:12 a.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Keith Palmer | 1/7/04 12:13 p.m. | |
Re: SONK Volunteers: Alfa-Omega-Orion Sector | Steve Levinson | 1/8/04 4:33 a.m. |
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