/-/S'pht-Translator-Active/-/


Re: Tour of Duty - Jaunt
Posted By: MartinDate: 5/28/18 1:13 p.m.

In Response To: Re: Tour of Duty - Jaunt (PerseusSpartacus)

: : Okay so can we fix it? Do these tools allow you to make and save changes
: to a

: Well, if you wanted, you could split the map in Atque, open up Jaunt in
: Weland, change polygon 211 into a 'Normal' polygon, and then re-merge the
: whole thing.

: : About as flimsy an excuse really. And a bit strange given that they had
: that

: I always assumed that they replaced the ability to have the S'pht be friendly
: on certain levels with the current 'Rebellion' option that leaves the
: player with no weapons and low health when they start the level - thus why
: it would be called 'Rebellion'. Or am I totally wrong about that?

: Vale,
: Perseus

Sounds like a worthwhile task. Where do we get said softwares? :) And would it be kosher to offer the fixed version on here then?

Good point. Did they just have limited slots in their level types at the time? They went to the trouble of explaining it away … but I guess really they also just wanted another enemy type, and just modifying the S'pht art assets was easiest … plus they needed them in as the story revolved around them ultimately.

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Pre-2004 Posts

Replies:

Tour of Duty - JauntPerseusSpartacus 5/27/18 6:15 p.m.
     Re: Tour of Duty - JauntGeneral-RADIX 5/27/18 8:18 p.m.
           Re: Tour of Duty - JauntMartin 5/28/18 1:38 a.m.
                 Re: Tour of Duty - JauntPerseusSpartacus 5/28/18 6:07 a.m.
                       Re: Tour of Duty - JauntMartin 5/28/18 10:27 a.m.
                             Re: Tour of Duty - JauntPerseusSpartacus 5/28/18 10:55 a.m.
                                   Re: Tour of Duty - JauntMartin 5/28/18 1:13 p.m.

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Pre-2004 Posts

 

 

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