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Re: Tour of Duty: Post Naval Trauma
Posted By: HopperDate: 3/21/14 12:11 p.m.

In Response To: Re: Tour of Duty: Post Naval Trauma (Godot)

: In Marathon you must destroy the Juggernaughts on Try again to succeed in getting off the level.

Aye, must-be-exterminated enemy types are one of the features lost between the first and second games. What to save and throw away?

Aleph One 1.1 added monster MML to restore this feature. Building an extermination version of Post Naval Trauma with this MML is left as an exercise for the reader. Have fun hunting the Jugs that lurk outside the hangars...

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Pre-2004 Posts


Replies:

Tour of Duty: Post Naval TraumaMartin 3/18/14 11:42 a.m.
     Re: Tour of Duty: Post Naval TraumaGodot 3/18/14 12:17 p.m.
           Re: Tour of Duty: Post Naval TraumaMartin 3/18/14 12:22 p.m.
     Re: Tour of Duty: Post Naval TraumaHokuto 3/19/14 6:23 a.m.
           Re: Tour of Duty: Post Naval TraumaMartin 3/19/14 7:36 p.m.
     Re: Tour of Duty: Post Naval Traumatreellama 3/19/14 7:59 a.m.
     Re: Tour of Duty: Post Naval TraumaMartin 3/19/14 7:27 p.m.
           Re: Tour of Duty: Post Naval TraumaPerseusSpartacus 3/19/14 9:24 p.m.
                 Re: Tour of Duty: Post Naval TraumaGodot 3/19/14 11:29 p.m.
                       Re: Tour of Duty: Post Naval TraumaHopper 3/21/14 12:11 p.m.
                 Re: Tour of Duty: Post Naval TraumaMartin 3/19/14 11:29 p.m.

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Pre-2004 Posts


 

 

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