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Re: Duo Times Duo Equals...
Posted By: GodotDate: 8/20/13 1:10 p.m.

In Response To: Duo Times Duo Equals... *LINK* (PerseusSpartacus)

: The Rampancy duo of Narcogen and Blackstar take on level 20 of M1A1 - Two
: Times Two Equals... What's perfect is that they encounter the same bug
: twice in that one video: a Trooper exhibiting weird behavior on a platform
: fires off a hail of grenades. Narco-star survive both times, but they
: attribute it to something intentional in the game - in fact, it was just a
: bug, which I will promptly explain: If an enemy starts to perform an
: animation on a platform while it's moving, he will become 'stuck' in that
: animation. If it's a firing animation, there's a chance he'll get stuck on
: the 'key' frame - that is, the frame where the game says "Hey, spawn
: a projectile now". As a consequence, the game registers this frame a
: bunch of times, spawning a whole plethora of projectiles when it only
: should've spawned one.

At the end they claim that there were 2 enemies left, yet it looked like they had cleared out the level completely. Does the Lua script they were using count the players as well?

Cheers
Hamish

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Pre-2004 Posts

Replies:

Duo Times Duo Equals... *LINK*PerseusSpartacus 8/19/13 8:45 a.m.
     Re: Duo Times Duo Equals...Godot 8/20/13 1:10 p.m.
           Re: Duo Times Duo Equals...PerseusSpartacus 8/20/13 2:02 p.m.
                 Re: Duo Times Duo Equals...Narcogen 8/20/13 8:58 p.m.
                       Re: Duo Times Duo Equals...Godot 8/20/13 10:15 p.m.
                       Re: Duo Times Duo Equals...Godot 8/21/13 7:16 a.m.

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Pre-2004 Posts

 

 

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