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Re: Tour of Duty - Never Burn Money *LONG*
Posted By: GodotDate: 9/24/12 10:03 a.m.

In Response To: Tour of Duty - Never Burn Money *LONG* (PerseusSpartacus)

: Proceeding back through the dark hallway which led into the final room, try
: tapping the 'action' key at the walls until a secret door opens. You'll
: find a ledge. Don't jump down, however. The M1A1 version of this secret
: room is a bit different. Edge your way forward until you finally fall off
: the ledge. Make sure you fall almost straight down. You'll land on another
: ledge which teleports you to a third, smaller ledge. To your right you'll
: see a teleporter and yet another ledge. Leap over to this teleporter,
: and you'll find yourself in a nasty teleporter maze containing a few
: enemies and some ammo.

Out of curiosity has anyone got out of the Deprivation Chamber in the current version of M1A1? Those teleporters were removed to bring the Chamber back to as close as possible to the original version. So now you have to scale the wall again.

If you've tried it I'd like to hear your thoughts on what was done to achieve the grenade climbing effect.

Cheers
Hamish

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Replies:

Tour of Duty - Never Burn Money *LONG*PerseusSpartacus 9/23/12 5:01 p.m.
     Re: Tour of Duty - Never Burn Money *LONG*PerseusSpartacus 9/23/12 5:09 p.m.
     Re: Tour of Duty - Never Burn Money *LONG*Godot 9/24/12 10:03 a.m.
           Re: Tour of Duty - Never Burn Money *LONG*PerseusSpartacus 9/24/12 2:54 p.m.
                 Re: Tour of Duty - Never Burn Money *LONG*Godot 9/24/12 11:40 p.m.
                       Re: Tour of Duty - Never Burn Money *LONG*PerseusSpartacus 9/25/12 7:08 a.m.

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