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Re: Volunteers Expanded: By Committee
Posted By: GodotDate: 7/20/12 9:00 a.m.

In Response To: Volunteers Expanded: By Committee (Philtron)

: A switch is next to the it but it activates a door in the dungeons where we
: find a large stash of weapons and ammo.

: What's up with this?

: It might have been that this used to be an actual door but the level design
: changed. Whatever the case, I think Double Aught is having a bit of fun
: with us here. I think their intention was that we'd hit the switch
: expecting the door to open, but nothing happens. Psych! We look around
: trying to figure out what we activated but no answer is apparent. Double
: psych from Double Aught! It takes some effort to figure out what that
: switch actually does. First you have to mentally connect the closed door
: in the dungeons to the mystery switch. Then, you have to figure out that
: to keep the dungeon door open you need to use the "double tap"
: trick with the switch, and this is made difficult because of the door's
: weird speeds. Most doors in Marathon have a speed of about 1 world unit
: per second; the door in the dungeons moves at a wopping 4 wu/s, which is
: the same as the other doors in the dungeon but that's beside the point.
: While most doors in Marathon have a delay of about 4 seconds (the amount
: of time the door stays open before closing again) the door in the dungeon
: has a delay of 0.4 seconds. So, you've got to figure out that the dungeon
: door and switch are connected, and then you have to figure out you need to
: tap the switch a second time during the .4 seconds that the door stays
: open. I get the feeling that whoever was designing this was giggling their
: butt off.

Double-tap door switches date back to Marathon. The first that springs to mind is on Couch Fishing, knowing how it works can be very helpful in not trapping yourself. Indeed, you don't have to go further than Arrival to find a double-tap switch. The very first switch in the game is double-tap, though i doubt few people actually use it as such.

But I agree, the one on By Committee takes the cake. Impossibly fast and out of sight. It reminds me of another Greg Kirkpatrick secret area. The secret Tycho terminal on Blaspheme Quarantine. This was impossible to find without a map editor. Grenade jumping onto a ledge and stepping onto a specific trigger poly opens a silent door out of sight which only remains open for 4-5 seconds.

And you're right... Greg was probably chucking away to himself.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Volunteers Expanded: By CommitteePhiltron 7/18/12 8:20 p.m.
     Forgot to mention it is really long *NM* *NM*Philtron 7/18/12 8:27 p.m.
     Re: Volunteers Expanded: By CommitteeBob-B-Q 7/19/12 6:42 a.m.
     Re: Volunteers Expanded: By CommitteeGodot 7/19/12 6:57 a.m.
           Re: Volunteers Expanded: By CommitteePresident People 7/19/12 9:21 a.m.
                 Re: Volunteers Expanded: By CommitteeGodot 7/19/12 11:01 a.m.
                       Re: Volunteers Expanded: By Committeetreellama 7/19/12 11:54 a.m.
                             Re: Volunteers Expanded: By CommitteeGodot 7/19/12 12:41 p.m.
                                   Re: Volunteers Expanded: By Committeetreellama 7/19/12 12:47 p.m.
                                         Re: Volunteers Expanded: By CommitteeGodot 7/19/12 1:24 p.m.
     Re: Volunteers Expanded: By CommitteeGodot 7/20/12 6:13 a.m.
     Re: Volunteers Expanded: By CommitteeGodot 7/20/12 9:00 a.m.
           Re: Volunteers Expanded: By CommitteePhiltron 7/21/12 5:41 a.m.
                 Re: Volunteers Expanded: By CommitteeGodot 7/21/12 7:37 a.m.
     Re: Volunteers Expanded: By CommitteeGodot 7/21/12 3:44 a.m.
           Re: Volunteers Expanded: By CommitteePhiltron 7/21/12 5:53 a.m.

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Pre-2004 Posts

 

 

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